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Sifu Level Design Study (WIP fan project)

Currently creating an original level blockout for a prequel DLC for Sifu as a study in level design. I do not own any rights to Sifu, this is just an artistic exercise. I am blockmeshing in unreal using their primative BSP system and quickly kitbashing with props I quickly modeled in Blender. I am also recreating the player controller and camera system (to a lower fidelity, since their animation system is insane). A focus is placed on creating an open continous level with lots of interesting combat scenarios that use the environment as a weapon (pushing enemies into water, into bamboo scaffolding, into a china shop, etc.)

storyboard & reference image collection moodboard

storyboard & reference image collection moodboard

Blocking path with natural diegetic obstacles

Blocking path with natural diegetic obstacles

combat spaces

combat spaces

third person view

third person view

multiple routes with surprise verticality (enemies from above)

multiple routes with surprise verticality (enemies from above)