Currently creating an original level blockout for a prequel DLC for Sifu as a study in level design. I do not own any rights to Sifu, this is just an artistic exercise. I am blockmeshing in unreal using their primative BSP system and quickly kitbashing with props I quickly modeled in Blender. I am also recreating the player controller and camera system (to a lower fidelity, since their animation system is insane). A focus is placed on creating an open continous level with lots of interesting combat scenarios that use the environment as a weapon (pushing enemies into water, into bamboo scaffolding, into a china shop, etc.)