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Steven Harmon
Steven Harmon
Game Art & Animation Generalist
Los Angeles, United States of America

Summary

Hello!

I've been making games since 2011. Self-taught until college with over 50 games made and released to date, one of which holds an honorable mention at the 2017 Independent Games Festival. While I'm a generalist independent developer who normally does everything. I'm specializing at USC in character modeling & animation and performance motion capture.

While I'm always quite busy with various projects, feel free to contact me about potential work opportunities.

Skills

3D AnimationLow-poly ModelingMotion CaptureGame DesignGame Development

Software proficiency

Maya
Maya
MotionBuilder
MotionBuilder
Motive
Motive
Substance Painter
Substance Painter
ZBrush
ZBrush
SketchUp
SketchUp
Paint.NET
Paint.NET
Unity
Unity
perforce
perforce

Reel

Experience

  • CEO at StevenHarmonGames,LLC
    Denver, United States of America
    June 2015 - Present

    Entrepreneur and solo self taught developer, been making games under this banner for over 7 years.

  • Social Media Coordinator at GaymerX
    San Francisco, United States of America
    April 2018 - Present

    Day to day social media campaigns, posters, animations, and various visual assets for swag.

    Currently writing a comprehensive free guide to make game development more accessible for all.

  • Design Intern at Serenity Forge
    Boulder, United States of America
    May 2015 - August 2015

    I worked on around 40 of the higher difficulty waves for the non shoot em' up bullet hell game Pixel Galaxy.