I've been making games since 2011. Self-taught until college with over 50 games made and released to date, one of which holds an honorable mention at the 2017 Independent Games Festival. While I'm a generalist independent developer who normally does everything, I'd like to move towards level design or performance capture as a mocap technician. Open to VFX, animation, and VR/AR projects. Currently transforming my dorm room into a DIY mocap stage.
Entrepreneur and solo self taught developer, been making games under this banner for over 7 years.
Day to day social media campaigns, posters, animations, and various visual assets for swag.
Currently writing a comprehensive free guide to make game development more accessible for all.
I worked on around 40 of the higher difficulty waves for the non shoot em' up bullet hell game Pixel Galaxy.