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Steven Harmon
Steven Harmon
Game Developer / Motion Capture Technician
Los Angeles, United States of America

Summary

Hello!

I've been making games since 2011. Self-taught until college with over 50 games made and released to date, one of which holds an honorable mention at the 2017 Independent Games Festival. While I'm a generalist independent developer who normally does everything, I'd like to move towards level design or performance capture as a mocap technician. Open to VFX, animation, and VR/AR projects. Currently transforming my dorm room into a DIY mocap stage.

Skills

3D AnimationLow-poly ModelingMotion CaptureGame DesignGame Development

Software proficiency

Unity
Unity
perforce
perforce
Maya
Maya
MotionBuilder
MotionBuilder
Motive
Motive
Blender
Blender
Substance Painter
Substance Painter
ZBrush
ZBrush
SketchUp
SketchUp
Paint.NET
Paint.NET
GIMP
GIMP
Audacity
Audacity
fspy
fspy
Meshroom
Meshroom

Reel

Experience

  • CEO at StevenHarmonGames,LLC
    Denver, United States of America
    June 2015 - Present

    Entrepreneur and solo self taught developer, been making games under this banner for over 7 years.

  • Social Media Coordinator at GaymerX
    San Francisco, United States of America
    April 2018 - Present

    Day to day social media campaigns, posters, animations, and various visual assets for swag.

    Currently writing a comprehensive free guide to make game development more accessible for all.

  • Design Intern at Serenity Forge
    Boulder, United States of America
    May 2015 - August 2015

    I worked on around 40 of the higher difficulty waves for the non shoot em' up bullet hell game Pixel Galaxy.