Website powered by

Zotto (WIP)

Zotto is an immersive multigenerational folktale story about three women's relationship to each other and Denver's history of Japanese internment during World War II. It's a story about our histories, understanding generational trauma, and our agency. I'm capturing the production via photogrammetry, mocap/videogrammetry, and preserving it in mixed reality.
The capture took ~3 hours with over 4,000 photos using an android phone and while not under perfect conditions, the scans were cleaned up manually or used as reference for environmental art. The goal is low poly and limited transparency and shader complexity for mobile hardware while still maintaining realistic detail.
I created my own low budget mocap solution for bedroom mocap and used it to produce over 2 hours worth of data to recreate the performances and used inverse kinematics and scripting to breathe some procedural movement and reactivity to those performances.

Pre-Alpha Trailer

Pre-Alpha Screenshots GIF

Pre-Alpha Screenshots GIF

Art Breakdown GIF

Bedroom Virtual Production using Quest3 / mocopi hybrid solution

VFX - calligraphy brush enso animation, 3D, 2D, and vertex displacement shader FX

Scripted Gaze Interaction/Locomotion system

Chromakey poor man's camera motion tracking for fake volumetric

Chromakey poor man's camera motion tracking for fake volumetric

Wrote compute shader & multithreaded c# script to displace video based on generated depthmap for mobile hardware.

Wrote compute shader & multithreaded c# script to displace video based on generated depthmap for mobile hardware.

Overview / Tutorial of photogrammetry retoppo cleanup process