Map created by Steven Harmon
Created during USC IMGD MEGA Fall 2023 level design workshop
Total design time 1.5 hours
This community test chamber has a focus on tutorializing how to use a cube as a shield when dealing with turrets and lasers and clear line of sight of exit and future beats with windows and cracks as well as re-use of puzzle elements and backtracking.
https://steamcommunity.com/sharedfiles/filedetails/?id=3102525553