Technical Artist & Designer for Wing Wor, a mobile VR game.
Finishing a friend's legacy piece posthumously.
Responsible for art, animation, & gameplay mechanic implementation.
https://wingwor.com/
modeled and textured this level
behind the scenes video
Trailer (old)
wireframe
back view
far view
modeled, textured, rigged, and animated this scene
modeling/texturing from reference
Made an internal tool that captures scene as a 360 latlong texture/video then creates a sphere with depth for 3DOF to 6DOF. Paired with another internal tool I wrote that creates a render queue (similar to unity's animator) for optimized fakes and effects
modeled, textured, and animated everything in this dinner table scene
360 pano of dinner table scene
food-o-grammetry
captured dish
Tree kitbash set png
made low poly tree kitbash set
wireframe
wrote custom editor tool to capture 3D scenes and models and turn them into layered sprite volumetric holograms.
created debug menu & credits scene
quick mocap session using pose estimation
hybrid team meeting
the team
archival pre-production
production planning with team
retopology
delighting, adding foliage and bones
Animating Tree & Ancestors
jiggle physics
hand animated keyframe animation for helper hint UI
keyframe animation implemented in Unity's animator