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Wing Wor

Technical Artist & Designer for Wing Wor, a mobile VR game.
Finishing a friend's legacy piece posthumously.
Responsible for art, animation, & gameplay mechanic implementation.
https://wingwor.com/

modeled and textured this level

modeled and textured this level

behind the scenes video

Trailer (old)

wireframe

wireframe

back view

back view

far view

far view

modeled, textured, rigged, and animated this scene

modeled, textured, rigged, and animated this scene

modeling/texturing from reference

modeling/texturing from reference

Made an internal tool that captures scene as a 360 latlong texture/video then creates a sphere with depth for 3DOF to 6DOF. Paired with another internal tool I wrote that creates a render queue (similar to unity's animator) for optimized fakes and effects

modeled, textured, and animated everything in this dinner table scene

modeled, textured, and animated everything in this dinner table scene

360 pano of dinner table scene

food-o-grammetry

food-o-grammetry

captured dish

captured dish

Tree kitbash set png

Tree kitbash set png

made low poly tree kitbash set

made low poly tree kitbash set

wireframe

wireframe

wrote custom editor tool to capture 3D scenes and models and turn them into layered sprite volumetric holograms.

created debug menu & credits scene

quick mocap session using pose estimation

hybrid team meeting

hybrid team meeting

the team

the team

archival pre-production

production planning with team

retopology

retopology

delighting, adding foliage and bones

delighting, adding foliage and bones

Animating Tree & Ancestors

jiggle physics

jiggle physics

hand animated keyframe animation for helper hint UI

hand animated keyframe animation for helper hint UI

keyframe animation implemented in Unity's animator

hand drawn keyframe UI animations

hand drawn keyframe UI animations

interaction script rough pitch doc

interaction script rough pitch doc

typical sprint

typical sprint