Technical Artist & Designer for Wing Wor, a mobile VR game.
Finishing a friend's legacy piece posthumously.
Responsible for art, animation, & gameplay mechanic implementation.
https://wingwor.com/
behind the scenes video
Trailer (old)
Made an internal tool that captures scene as a 360 latlong texture/video then creates a sphere with depth for 3DOF to 6DOF. Paired with another internal tool I wrote that creates a render queue (similar to unity's animator) for optimized fakes and effects
360 pano of dinner table scene
wrote custom editor tool to capture 3D scenes and models and turn them into layered sprite volumetric holograms.
created debug menu & credits scene
quick mocap session using pose estimation
archival pre-production
production planning with team
Animating Tree & Ancestors
keyframe animation implemented in Unity's animator